Illustrations
Charactersheets
~ 2022 - 2026 ~
Charactersheets as guides fpr 3D models. I used all the Charactersheets from above to later model the characters in 3D
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Global Game Jam TokyoIn Januar 2025 I partook in the Global Game Jam at "Let's Games" Tokyo. A few months later we published the polished version of this Game on Itch.io
My Roles:
3D Models, Animations, UI Design, Level Desgin, Shaders
Character Studies
~ 2024 - 2025 ~
To cache up on my 2D skills I picked up old Character Concepts of mine and used them as training for 2d rendering, anatomy and getting to know the program clip studio paint better.
Animations
Eiyuushi OP
~ 2023 ~
I Produced this teaser of an Anime Opening for my Mayor Project, the final Assignment of my Bachelor of Arts.
The Goal was to create cg that was as close as possible to it's 2D original.
In order to make the comaprison I had the Sky Background and Godess Character drawn for my by others. The Soundtrack was provided to my by the band Lack of Senses.
(Further Credits in the Video)
Catborg | Spider
~ 2023 ~
Moddeled in 3Ds Max, Textured in Substance Painter, Rigged and Animated in Maya and finally rendered In Unreal Enigne 5, this Project extended throughout 2 Modules (Sculpting & Animation) of my second Semester at SAE.
In the first module I Sculpted the human bust (ZBrush) and moddeled the Robot (Rendered in Blender). In the second Module I animated, rigged and rendered it.
PBR
Venora
~ 2023 ~
Build for my final Diploma assignment at SAE Frankfurt Venora is a fictional Medieval Fantasy City build on a Hill.
Most Assets* were modelled in Blender an textured in Substance Painter
I used Photogrammetry for:
the leaning stone, apples, potatoes and pear I created a PCG Tool for the Alleys in the Background, the Girlandas, Stalls and Flower peddles.Wind Animation and per-Instance HUE randomness was used in the Master Material for the assets.
*External Assets:
A Metahuman with my custom Marvelous Designer clothes and Blender groomed hair as well as Unreal Grasses and Iveries where used Special thanks to Andreas Braun for providing the Mechanic Hands.(Credits in the Artstation Post or the Game)
Catborg | Spider
~ 2023 ~
Moddeled in 3Ds Max, Textured in Substance Painter, Rigged and Animated in Maya and finally rendered In Unreal Enigne 5, this Project extended throughout 2 Modules (Sculpting & Animation) of my second Semester at SAE.
In the first module I Sculpted the human bust (ZBrush) and moddeled the Robot (Rendered in Blender). In the second Module I animated, rigged and rendered it.


